

This may partly be for to business reasons. In my opinion, the games got weaker and weaker. Exiles saving grace though is the "endgame" which is utterly genius and absolutely fantastic, and I think this is the main reason why people loves Exile so much. Some of the levels are also confusing to navigate and the whole 'themepark' theme was not very interesting to me (less interesting that the somewhat similar concept in Myst). Many puzzles are either too easy or have some sort of obscure logic with a dissatisfying solution. I was suprised at how weak some parts of that game is.

They never reach the complexity or depth of Rivens puzzle/story/world merge but it's a great compromise nontheless.ĮDIT: For the record I replayed Exile recently. But kind of like Riven they are integrated into the world and you need to take that into account when trying to solve them. It will give you a lot of puzzles to solve that you can attack right away. Obstruction is a mix of both but is mostly similar to Myst. For puzzle-solving gameplay Myst is a better title, it gives you a lot of puzzels that stand on their own and unlike in Riven you can start trying to solve them straight away instead of walking around contemplatining the purpose of the world. For a game that can easily take 15-20 hours that means a lot of the time will not be spending solving actuall puzzles. That said Riven is all about doing virtural archeology and undertanding the world to beat it, there is only 2 main puzzles and a bunch of smaller obstacles. It's a puzzle that is litteraly impossible to quess or figure out unless you truly undertand the world/story of Riven, but once you do it becomes suprsingly easy. The fire-marble puzzle alone asks you to undertand the purpose of the world's infastructure and Ghens motivations, at the same time the act of solving it will further develop the character of Ghen in a subtle way. The way that game makes worldbuilding, storyline and gameplay one and the same is unmatched so far in the gaming industry. You get to explore places like Atrus’ trap book, the Moiety intervention, the mag-lev ride, Jungle Village, Catherine’s prison, Gehn’s Age, and the Wahrk throne - all in a beautiful tropical setting.Riven can never be topped. Players can visit “ages,” or beautiful worlds, through linking books. Riven was such a big deal that Steve Jobs showcased the game at his Macworld keynote when it first came out. One of the best-selling franchises of the last millennium, Myst and Riven continue to influence gaming and pop culture to this day. Riven is truly a masterpiece that reveals itself quite intimately with the pocket experience,” said Ryan Holowaty, the chief operating officer at Noodlecake Studios, in a statement. “We’re once again so honored to be working with such a storied franchise. RealMyst debuted on iOS in 2009, and Riven came out in 2012 on iOS. Riven followed in 1997 with much fanfare led by former Apple chief Steve Jobs, who showcased the game as one that pushed the edge of the most advanced graphics technology at Apple. Myst made its debut in 1993 to critical and popular acclaim and went on to become the best-selling game of the last millennium.
