

Celestial Magic Focus is also a nice option, which would have allowed me to use higher level Radiant pillar with cool modifications and lower cost.
Sacred 2 fallen angel pc female armor mod#
I prefer Enhanced Perception, which will unlock the "chance to find valuables" mod on items, so I can find some nice gear. This is usually a skill that you should not invest heavily in, increasing it with +skill bonuses instead. All the core skills are in place, so you should be able to survive without this skill slot. You can really take your time with this, there is no need to choose this skill right away. Warding Energy Lore for more tanking power, Sword Weapons to unlock the bonuses for your swords, Riding for those cool mounts. It can be any skill you wanted, that was not in the list so far. The final slot is reserved for a utility skill.
Sacred 2 fallen angel pc female armor plus#
Without Focus the overleveled combat art will not be very efficient, plus we need to do something about that regeneration time. It should be very weak by now, so we need to read more runes (or get items with bonuses to Flaring Nova). It fills the void left by the absence of a shield and Warding Energy, giving you a much better chance to live another day. Constitution is a very useful option, more life is good for very obvious reasons. Now the remaining skills, which merely make the build more solid. Try to get this skill to level 25-30 as soon as you can. With the added bonus from relics, you will have a very decent Armor rating for your level. At this point you will have enough skill points in Armor Lore to give a decent boost to the armor granted by Toughness. Toughness is the final skill choice that belongs to the core of the build. Toughness will be more useful later in the game, while there can never be enough chance to evade. Other skills are more important, and we need the Nova mostly for crowd control anyway.Ĭombat reflexes is a nice option here. This should be the last time you touch this skill for the next 20-30 levels. Revered Technology Lore ftw A good idea would be to keep a few skill points unassigned from previous level-ups, so that you have exactly 9 points to spend in this skill immediately. Time to get some modifications for the Flaring Nova. Armor Lore can be taken instead, if you want to use BFG for a few more levels (which can get you to level 8 in no time). This is the first level at which you can get Dual Wield. At level 3 you can pick one more skill (Exalted Warrior recommended), but don't spend skill points in it yet (put them in Tactics Lore to get Dual Wield). Tactics Lore is one of the first skills you should pick if you want to get Dual Wield as soon as possible. At level 18+, however, it's good to know why you should pick Combat Reflexes or Toughness, at which order and why. You level up so fast that it doesn't really matter if you pick Armor Lore instead of Exalted Warrior Focus at level 2. That is usually the point where the diminishing returns kick in, so you get the best bang for the buck.Īt first levels the order of the skills is not very important. I recommend assigning about 20-25 points in most of the skills before trying to master the important ones. The distribution of skill points depends on your personal preferences, but skills that should be mastered asap are Dual Wield (your main skill), Toughness, Constitution and possibly the utility skill (if it's worth mastering). I might add a thing or two later on, but it should be good enough by now. It is a solid toon that provides enough challenge to keep you on the edge, but forgiving enough to not get you killed the first time you fall asleep while fighting too many rats.Ĭomments and criticism are very welcome. Neither overpowered or nerfed, suited to both beginners and veterans alike. A no-brainer build that will kill rather quickly and reliably. This is my take on the Dual Wield Seraphim. I've built this seraphim quite a few times already, and I'm confident that this build works nicely despite the deaths that I have suffered Of course the listed options are not compulsory, this can be used simply as a base for a different build. This is a copy of my guide on SIF forums. I believe I have perfected my Jedi seraphim build (as much as these simple skills can be perfected).
